EG Graphics Library in C++ xp,7,8,8.1,10
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An easy graphics library using C++ in windows and was developed in order to provide beginner, novice, expert and advanced C++ programmers for drawing in 2D/3D.
Last update
11 Jan. 2017
Licence
Free
OS Support
Windows
Downloads
Total: 1,538 | Last week: 2
Ranking
#71 in
C / C++ / C#
Publisher
Egsoftweb
Screenshots of EG Graphics Library in C++
EG Graphics Library in C++ Publisher's Description
This is an easy graphics library using C++ in windows and was developed in order to provide beginner, novice, expert and advanced C++ programmers for drawing in 2D/3D. We can draw points, lines, triangles, quadrilaterals, rectangles, circles, ellipses, equi-polygons, spiral, pulses, cubes, cones, cylinders, spheres and curves in both XY / R-Theta space using it. Also we can set properties like shifting, scaling, rotation and parameters like size, position of these objects.
A graphics library is a program library designed to useful resource in rendering computer graphics to a output screen. This generally includes supplying optimized variations of functions that manage common rendering tasks. This may be achieved purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by means of a GPU, more common in computers. Via using these functions, a application can gather an image to be output to a reveal. This relieves the programmer of the venture of making and optimizing those functions, and lets in them to focus on constructing the graphics software. Graphics libraries are in particular utilized in video games and simulations.
We provide EG GRAPHICS LIBRARY, designed to be used by C++ programmers for drawing in 2D and 3D. This library is intended for use each with the aid of rather inexperienced developers as well properly superior who already have a fair amount of C++ programming experience.
A graphics library is a program library designed to useful resource in rendering computer graphics to a output screen. This generally includes supplying optimized variations of functions that manage common rendering tasks. This may be achieved purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by means of a GPU, more common in computers. Via using these functions, a application can gather an image to be output to a reveal. This relieves the programmer of the venture of making and optimizing those functions, and lets in them to focus on constructing the graphics software. Graphics libraries are in particular utilized in video games and simulations.
We provide EG GRAPHICS LIBRARY, designed to be used by C++ programmers for drawing in 2D and 3D. This library is intended for use each with the aid of rather inexperienced developers as well properly superior who already have a fair amount of C++ programming experience.
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